July 2005: Mobile content market set to triple within a year (Source: TNS)

Consumer demand for mobile downloads is set to triple in the next 12 months, creating a US$9 billion global market for mobile content by this time next year, according to international research announced by LogicaCMG at its Content Management event in London.
 
One fifth of mobile phone owners worldwide have already experienced downloading content to their handsets, a percentage expected to rise to 60 per cent in the next 12 months. The survey - covering Europe, Asia Pacific, North and South America - also revealed that average monthly download spend per subscriber is currently US$7.53, with more than 40% of respondents expressing an expectation for it to rise next year. With mobile users currently exceeding 1.5 billion (predicted to reach 2 billion by the end of 2005) worldwide, even conservative estimates predict that the global market for downloading content will become a multi-billion euro industry within a year.
 
Ring tones, games and music are the three most popular downloads in the global content marketplace, a trend set to continue with news and sports also gaining a keen audience in Europe. The market for downloading video and movie clips also showed promise, with more than 10% of mobile phone users worldwide expecting to download such content within 12 months. This number rises to 25% in Asia Pacific, with one in ten also expecting to be downloading full feature films to their mobiles by this time next year.

July 2005: Research results tables

LogicaCMG's research into the global market for downloading mobile content was undertaken in May/June 2005. Surveys were carried out on a representative sample population of 1000 adults in each territory, covering Europe (Germany, Italy and UK), Asia Pacific (Malaysia), South America (Brazil) and North America (USA).
The research was carried out by TNS (Europe and North America), Ibope (South America) and Synovate (Asia Pacific).

// Content that mobile phone users expect to be accessing in 12 months' time

  Asia Pacific (%) Europe (%) North America (%) South America (%)
Games 49 15 11 30
Ring tones 73 20 27 25
Music 55 15 13 28
News 31 15 15 23
Sports clips 29 12 10 13
Multimedia images (images, screen savers) 56 16 13 13
Video clips or movie previews 25 7 7 10
Full feature films 11 8 3 8

 

// Most important factors for mobile phone users when considering downloading mobile content

  Asia Pacific (%) Europe (%) North America (%) South America (%)
Ease of payment 54 39 31 64
Quick to download 58 30 30 15
Immediate/timely content delivery 46 30 23 22
Able to share content with friends 60 44 17 38
Ability to store content on the network 25 12 14 24
Ability to store content on mobile phone 38 26 11 44

 

// Favoured methods of payment by mobile users who currently download content

  Asia Pacific (%) Europe (%) North America (%) South America (%)
Add to monthly bill 16 25 50 8
Deduct from pre-pay credits 54 35 5 62
Mobile WAP site 17 4 0 0
SMS or call to premium rate number 22 11 1 4
Internet website transaction 11 4 5 6
Regular subscription 7 6 15 2
Credit card payment 7 3 14 12

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