A Sociocognitive Market System

Product Markets are defined as socially constructed knowledge structures (i.e., product conceptual systems) that are shared amond producers and consumers. Product markets evolve from producer-consumer interaction feedback effects. Starting as unstable, incomplete, and disjointed conceptual systems held by market actors, product markets become coherent as a result of consumers and producers making sens of each other's behaviors. The sensemaking process is revealed in the stories that consumers and producers tell each other in the media.

A Sociocognitive Market System

Source:
Sociocognitive dynamics in a product market Jose Antonio Rosa; Joseph F Porac; Jelena Runser-Spanjol; Michael S Saxon
Journal of Marketing; 1999; 63, ABI/INFORM Global pg. 64

Quotes

"He who stops advertising because he thinks he can save money
might just as well get rid of his watch to save time."

-- Henry Ford

We are living in a media world. TV, film, radio, internet, newspapers and magazines are determinating our life:
"What is not public, does not exist."

According to Philip Kotler, "Image is the set of beliefs, ideas and impressions that a person holds of an object"
Unfortunately, the average person sees "Image" as the opposite of reality - as an imitation of something.

Marketing: satisfy customer needs (emotional + rational) and have them pay for it (keeping an eye on competition)
"We are not offering Cosmetics, we are offering Beauty"

AIDA formula: developed to explain the consumer reaction to marketing activities:

Buying cycle: Target the customer, not the single transaction

E-MARKETING OPPORTUNITIES

"For us the future in brand communication is based on the mobile phone - it is the tv set of the future"
-- Marketing Director of Coca Cola

New opportunities:

IN-GAME BRAND MESSAGING: PRODUCT PLACEMENT EVOLUTION

October 2004: Today more than 70% of men between the ages of 18 and 34 have become gamers who spend as much time playing video games than they do watching television. The average gamer is a surprising 28 years old. In 2003, Advertisers spent $12 billion on TV spots targeting young men, but only $10 million on in-game ads.

EMERGING TRENDS, FASHION AND THE INTERNET CULTURE

THE 100 BEST GLOBAL BRANDS BY DOLLAR VALUE

July 2004: BusinessWeek has teamed up with Interbrand to publish a ranking of the 100 best global brands by dollar value. Cutting-edge technology companies are four of the top five biggest gainers in brand value, while long-established brands such as Coca-Cola, Microsoft, Disney and Ford actually lost brand value.
 
Apple (No. 43) is the biggest mover with a 24% gain in brand value. Other big gainers include Yahoo!, No. 61 (up 17%); Amazon, No. 66 (up 22%); Samsung, No. 21 (up 16%); and HSBC, No. 33 (up 15%). Mercedes was edged out of the top ten by Toyota which is on track to overtake Ford in worldwide sales. Audi is a new entrant at No. 81.

Interbrand 2004: Brand Values Expressed in $millions

    1.    Coca-Cola 67,394
    2.    Microsoft 61,372
    3.    IBM 53,791
    4.    GE 44,111
    5.    Intel 33,499
    6.    Disney 27,113
    7.    Mc. Donalds 25,001
    8.    Nokia 24,041
    9.    Toyota 22,673
    10.  Marlboro 22,128
    11.  Mercedes 21,331
    12.  Hewlett-Packard 20,978
 
 

Interbrand 2002: Brand Values Expressed in $billions

    1.    Coca-Cola 69.6
    2.    Microsoft 64.1
    3.    IBM 51.2
    4.    GE 41.3
    5.    Intel 30.9
    6.    Nokia 30.0
    7.    Disney 29.3
    8.    Mc. Donalds 26.4
    9.    Marlboro 24.2
  10.    Mercedes 21.0
  11.    Ford 20.4
  12.    Toyota 19.4

Advertainment

Serious Ad Money for BLOG

Feb 2005: Sony Consumer Electronics e-Solutions Group is the exclusive sponsor for the launch of LifeHacker, a blog about the software of personal gadgetry by Gawker Media. The deal, which also includes placements on Gizmodo, Gawker's earlier gadget title, will cost Sony in the range of $25,000 a month, according to a source close to the deal. The sponsorship runs for about three months.

BRAND RECOGNITION

Source: Interbrand 2003, brandchannel.com
Google voted "brand of the year" according to 1315 professionals and students from over 72 countries. Brands are stronger image-carriers for employees, investors and customers.

BRANDING

BRAND ARCHITECTURE

BEYOND ADVERTISING

MARKETING

STREET MEDIA CAMPAIGNS


 
NERO wearing the Adidog shirt
 
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