Introduction: TV, Videogames and Culture

News

Game Developers and Game Mechanics

Videogames for Mobile Phones

October 2004: According to London-based consultancy Screen Digest, mobile phone gaming also will grow by more than six times to $6.4 billion between 2004 and the end of decade. Currently, Japan and Korea are well ahead of North America and Europe in market size, accounting for nearly 80 percent of all revenues derived from video game play and game downloads.

Big players investing a lot of money in the promising market of video games for mobile phones:

Videogame Industry

June 14, 2003: Top 10 Videogames (all formats)

  Title Publisher
1 Enter the Matrix Atari
2 Socom: US Navy Seals Sony Computer Ent.
3 The Sims: Superstar EA Games
4 GTA: Vice City Rockstar
5 Tom Clancy's Splinter Cell Ubisoft
6 The Sims EA Games
7 Def Jam Vendetta EA Sports
8 Return to Castle Wolfenstein Activision
9 Hulk Universal Interactive
10 Championship Manager 4 Eidos Interactive
     
  Source: elspa  

 
The Magic Box Statistics

September 2003:
 
PS-2 continues to be the console system with the most games, even though developers have ramped up Xbox production considerably.
 
From September through December 2003, here is the number of game titles scheduled to be released:

Feb 2004: Xbox Live Features

Xbox Live online gaming service, has more than 750,000 subscribers worldwide. Microsoft may not include a hard drive in the next version of the Xbox console, in favor of network-based storage that would reduce the console's physical size and cost.

Nintendo

Sony new devices

.: Forrester Research Forecasts:

  2002 2003 2004 2005 2006 2007
PC Gaming 36% 37% 39% 40% 42% 44%
Online PC Gaming 17% 19% 21% 22% 23% 24%
Broadband PC Gaming 6% 9% 12% 15% 17% 18%

 
.: Total Revenue in 2001: USD 4.7 Billion (2.8 Billion in 1997)
.: Source: Wired Magazine, January 2003 edition

4.7 Billion
divided by Game Category
2001 1997
SPORTS 22.2% 18.7%
ACTION 21.6%  
RACING 16.9%  
ROLE-PLAYING 9.1%  
FIGHTING 5.7%  
ADVENTURE 5.3%  
SHOOTER 4.8%  
OTHER 14.4%  

 
.: Sports Games Tot. Rev. in 2001 = 1 Billion
.: Source: Wired Magazine, January 2003 edition

The players market and their share 2001
EA SPORTS 44%
ACTIVISION 12%
SEGA 10%
ACCLAIM 6%
MIDWAY 6%
SONY 4%
MICROSOFT 4%
OTHER 14%

January 16, 2003, the Consoles:

Sony Corp has shipped 50.03 million units of its PlayStation 2 globally:

PS2 sales in million Jan. 16, 2003 Sep. 19, 2002
Japan: 12.53 11
Europe: 16.02 12
USA: 21.48 17
  50.03 40

Sales of the PlayStation 2 network adapter, which allows users to play games online, totalled over 400,000 units for Japan and the United States.

Evolution Studios, emerging entertainment software developer, is working with Sony Computer Entertainment Europe on sequel to World Rally Championship.

If we look at the Japanese market the gap between PSII and the rivals Xbox and Gamecube is widening. Here are the amounts of game consoles sold by Sony's rivals in Japan in September 2002:

:: X-box: 0.27 millions
:: Gamecube: 1.5 millions

Microsoft Home and Entertainment Division, which includes the Xbox, games for personal computers and the company's TV products, posted an operating loss of $348 million in Q4 of 2002, on revenue of $1.28 billion. A year earlier it had revenue of $833 million and a loss of $180 million. The company loses more or less USD 100.= on each Xbox it sells at USD 199.=, meaning that strong sales for the platform actually increase its losses. MSFT Q4 2002

Exergaming or Exertainment

Exergaming or exertainment, the marriage of physical exercise and video gaming, is becoming a hot new niche. Many startups show off digital putting greens, optical sensors in miniature dance floors, biofeedback devices and cutting-edge workout contraptions.
 
Powergrid Kilowatt SPORT is a fitness product that helps entertain and enthuse you by hooking up to a video game while you use it. Enrolling the competitive instinct to get that little bit extra from you, the harder you work, the more competitive you are in playing the game. The company slogan goes along the lines of "Your body is in a workout... but your mind is in a game". Powergrid Fitness's Co-Founder Greg Merril says, "Kilowatt is the first product to turn being a 'couch potato' into a physically demanding sport!"
 
The core function of the Kilowatt is in it's ability to measure, in real-time, the force the user exerts against the controller. Two microprocessors are used to translate the pressure readings into a joystick data stream that is compatible with all major video game consoles. A new manufacturing technique was developed to integrate strain gauge sensors inside a alloy steel rod. Kilowatt Sport is available through at pwrgrid.com for a suggested retail price is US$799.99.

Global Adult Entertainment industry (US$m)

The global adult entertainment market was estimated to be worth a total of $39.4 billion in 2001 (Source: Datamonitor).

Segment 2000 2001 2002(e) 2003(e)
DVD/Video 16,000.00 16,720.00 17,484.00 18,212.00
Escort Services 6,885.80 7,306.00 7,762.70 8,196.60
Magazines 5,102.00 4,997.90 4,896.60 4,793.50
Strip Clubs 4,160.90 4,262.40 4,435.70 4,698.00
Phone Sex 2,830.20 2,967.50 3,134.90 3,242.20
Cable/Sat/PPV 275 325 375 425
Online 1,980.00 2,460.00 2,900.00 3,320.00
CD-Rom 356.3 450 512.4 575.2
Overall 37,590.13 39,488.83 41,501.24 43,462.49

Reality TV

What is real in a reality TV show? The viewers.

Fear Factor

Six contestants (three men and three women) recruited across the country battle in three extreme stunts. These stunts are designed to challenge the contestants both physically and mentally.

Sport

Trendy Magazines

Music Market Status

TV on Demand

ITV

Connected Entertainment

Directors

Visionary Screenwriter

Andrew Niccol: Lord of War (2005), The Truman Show (1998), Gattaca (1997)

Great Movies

Lech Kowalski would say: "Above ground: Illusion of fairness, self-serving, self-feeding power structure. Underground: Reality"

Independent Film / Documentaries

DVD

Hollywood and the American Dream

November 2, 2003 > Afternoon Session with Michael Gastaldo at Saint Mary's College of California

America and the Hollywood Dream

November 2, 2003 > Night Session with Michael Gastaldo at Saint Mary's College of California

Screenwriting

Roughly 400 films get made each year in Hollywood, 250 by the major studios.

Entertain, Uplift and Enlighten Audiences

Professionisti dello Straordinario


 
NERO wearing the Adidog shirt
 
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