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 Thursday, January 27, 2005
 Posted by Roberto
 8:13 PM   0 comments   

684 MILLION MOBILE PHONES SOLD IN 2004

Global Sales of Mobile Phones

2003 : 517 million
2004 : 684 million
2005 : 735 million Strategy Analytics forecast

According to Strategy Analytics, the main drivers of demand were surging device replacement in developed markets, and strong net subscriber growth in developing regions. Following 684 mln handset units sell-in worldwide during 2004, Strategy Analytics forecast 735 mln unit in 2005. "We expect global growth to slow from 32 pct in 2004 to 8 pct in 2005, as the upgrade cycle begins to peak in mature markets, and net subscriber additions start to slow in developing markets," it said.

Nokia 33.1%
Nokia Corp's market share fell to 33.1 pct in the October-December period from 34.6 pct in the same quarter in 2003.
Motorola 15.9%
Motorola Inc's share rose to 15.9 pct from 14.0 pct in 2003. In the fourth quarter, Motorola grew shipments 42 pct annually and opened up a sizeable gap over Samsung for the first time in almost a year.
Samsung Electronics 10.6%
Samsung Electronics was estimated to have gained a 10.6 pct share in the last quarter against 9.7 pct.
LG Electronics 7%
Strategy Analytics estimated LG Electronics to have increased its fourth quarter market share to 7.0 pct from 5.6 pct.
Sony Ericsson 6.3%
Sony Ericsson at 6.3 pct from 5.0 pct.

 

 Tuesday, January 25, 2005
 Posted by Roberto
 1:24 AM   0 comments   

SMS IN CHINA UP 58% IN 2004

According to the statistics released by the Ministry of Information Industry, 217.76 billion short messages were sent in China in 2004, a year on year increase of 58.8 percent. SMS revenue in 2004 was 21.7 billion Yuan at 0.1 Yuan per message.

China added 64.87 million new handset users last year to bring the total number of users to 334.82 million, an average monthly growth rate of 5.4 million users.

According to the General Administration of Press and Publication (GAPP), China had 26.33 million online gamers in 2004. The online gaming market hit 2.47 billion Yuan in revenues in 2004, up 47.9 percent year on year.

Pacific Epoch

Unfortunately, during the latest stockmarket sessions, the Chinese online and wireless value-added service providers have seen their shares plummeting. Here is a list presenting the percentage changes from the 50 day moving average that occurred to some key players:
-19.42% KONGZHONG CORP
-15.40% LINKTONE LTD.
-26.31% SINA CORPORATION
-15.34% SOHU.COM INC

 

 Wednesday, January 12, 2005
 Posted by Roberto
 10:01 PM   0 comments   

THE DIFFERENCE BETWEEN COOL AND WOW

The following is an excerpt from Kevin Maney's article "Where, oh, where has the wow gone? Transcending 'cool' requires 2 things", published by USA Today.

There's a difference between cool and wow. Cool is design. It's incremental. Sony's new PlayStation Portable, unveiled at CES, is cool. It takes handheld gaming to the next level. But it doesn't transform portable game playing or open up grand new possibilities.

Wow was Napster, which blew the doors open for online music. Wow was Mosaic -- the first graphical Web browser -- which made people realize the Internet could be used by everyone. Wow was the BlackBerry, which meant you could get e-mail anywhere, not just at your desk.

Once astronauts landed on the moon, the space station and the shuttle didn't seem very exciting. Similarly, after the Internet, TV on a cellphone seems like no big whoop. It's kind of expected.

Real wows require two things to happen, and neither seems to be apparent at the moment.

First, someone has to invent a radical enabling technology -- hardware or software that's not much good on its own but can be used to build something that's never been built before. The microprocessor and MP3 compression for music were both enabling technologies.

Then, someone has to take that enabling technology and invent a life-altering way to use it. MP3 made it possible for Shawn Fanning to launch Napster from his dorm room. Apple Computer and others latched onto the microprocessor and created the PC. The PC changed our life.

An enabling technology might be magnetic random access memory, or MRAM. IBM, Cypress Semiconductor and Freescale are all working on it. Over the next five to seven years, MRAM is supposed to make it possible to store 400 times more data in the same space as today's smallest, densest hard drives.

An MRAM iPod wouldn't just hold all the music you own -- it might be able to hold all the music ever recorded. An MRAM iPod would be cool. But someone might come up with a way to use MRAM that is completely different and nearly unimaginable today. That would be wow.

 


 Posted by Roberto
 1:06 AM   0 comments   

THE BATTLE FOR CONTROL OF THE DIGITAL HOME

At the International Consumer Electronics Show in Las Vegas, Bill Gates talked about how Microsoft has stepped up efforts over the last few years to get its software off desks and into consumers' living rooms and pockets. Gates predicted a coming era of "maximum creativity -- the same kind of creativity we have seen on the Internet, (will now be) on the TV." In his keynote, Gates introduced numerous Microsoft partnerships: MTV, BellSouth, FujiFilm, Nikon, Sony. Microsoft also displayed media extender devices that can pipe to various rooms in a house the photos, TV shows and music from HP's new Digital Entertainment Center or other Windows-based media servers sitting in the living room.

The battle for control of the digital home is not only between the traditional consumer electronic giants such as Sony, Panasonic, Samsung and LG, and the computing giants like Microsoft, HP, Intel, but it extends to the telco, broadband and cable companies, SBC, Verizon, Comcast. For example HP and Samsung have both announced competing LCD TVs.

When it comes to the mobile world, Samsung displayed its newest cell phones, including ones featuring a 5-megapixel camera, Wi-Fi and EvDO support. EvDO (Evolution Data Only) can work over existing cell phone networks (after having installed new software on existing cell towers) and deliver a high-speed connection anywhere there is a mobile phone signal.

 

 Tuesday, January 04, 2005
 Posted by Roberto
 11:24 PM   0 comments   

KEEPING YOUR BODY ONLINE

The worldwide population of those over 65 is predicted to reach 761 million by 2025, more than double what it was in 1990. Assuming current trends continue, this century will see the first time in human history that the old outnumber the young.

Remote health care monitoring seems the best answer to managing the care of the next generation of older people. What follows is an excerpt from a report on "biomedical engineering innovations" written by Philip E. Ross and published by IEEE Spectrum.

Electronics giants are working to pepper the home with a network of wirelessly linked sensors slapped on nearly everything from coffee cups to bathroom doors. Using wireless sensors to track the routine activities of daily life, how people dress, what they cook in the morning, how well they drive their cars, might make for a mundane set of data. But such data can greatly help in the diagnosis of neurological disorders such as Parkinson's or Alzheimer's disease. Parkinson's can so far be diagnosed only through behavioral changes.

Manufacturers of pacemakers are already beaming out data from the devices in the hope of picking up early trouble signs, so as to keep people out of the hospital. Biotronik GmbH, in Berlin, has developed an ICD that automatically transmits its data to a special external cellphone, using a 402 to 405 MHz frequency, which passes through skin and tissue with minimal attenuation. The cellphone then e-mails the data directly to a monitoring center and from there to the doctor.

Growing old in a wireless world means keeping your body online.

Medtronic's Cardiac Device Network
Biotronik
Center for Aging Services Technologies
Wheii.com RFID

 
NERO wearing the Adidog shirt
 
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